AoeStats
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Black Forest

508902838Analyzed
2v2 RM · 6d ago on Sep 24, 2026· 38m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Aztecs · Russia
869
+17
🇷🇺 Celts · Russia
869
+17
🇦🇹 Goths · Austria
900
-17
🇦🇹 Italians · Austria
881
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 1,144 14:01 17:55 — ⛏ Fast Castle
20 762 10:35 30:14 — ⚔ Drush
12 454 11:58 20:31 31:33 ⛏ Fast Castle
11 418 13:34 22:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,455 6,999 4,150 750 23,354 26,080
6,895 6,418 3,980 100 17,393 20,891
9,015 3,145 2,375 780 15,315 16,892
6,565 4,368 1,210 1,235 13,378 14,750
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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