AoeStats
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MegaRandom

508896034Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 50m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Chinese · Netherlands
839
+18
🇬🇧 Khmer · United Kingdom
839
+18
🇷🇺 Aztecs · Russia
887
-18
🇷🇺 Wei · Russia
887
-18
Compared against 148,878 analysed team-game players on MegaRandom.
kkkkkkkkkkkkkkkkk C
Feudal Age 10:37 vs 11:14
top 34%
Castle Age 25:45 vs 20:18
btm 11%
Imperial Age 41:31 vs 37:21
btm 23%
eAPM 18 vs 28
btm 25%
First military 12:07 vs 14:32
top 31%
▼ Slow Castle Age at 25:45 — slower than 89% of analysed players on MegaRandom
▼ Slow Imperial Age at 41:31 — slower than 77% of analysed players on MegaRandom
▼ Low eAPM (18) — busier hands win idle time back
▼ Loom after the Feudal click (14:23) — usually safest before it
▼ Town centers idle 7:35 of the first 25:45 — keep villagers queued
p1ton S
Feudal Age 10:00 vs 11:14
top 20%
Castle Age 16:12 vs 20:18
top 15%
Imperial Age — vs 37:21
btm 0%
eAPM 33 vs 28
top 38%
First military 19:05 vs 14:32
btm 24%
▲ Fast Feudal Age at 10:00 — faster than 80% of analysed players on MegaRandom
▲ Fast Castle Age at 16:12 — faster than 85% of analysed players on MegaRandom
▲ Town centers almost never idle — 4s across the first 16:12
Ryanツ B
Feudal Age 10:32 vs 11:14
top 32%
Castle Age 18:29 vs 20:18
top 34%
Imperial Age 36:58 vs 37:21
top 47%
eAPM 16 vs 28
btm 19%
First military 14:49 vs 14:32
btm 48%
▼ Low eAPM (16) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ Town centers idle 3:39 of the first 18:29 — keep villagers queued
retro C
Feudal Age 11:12 vs 11:14
top 49%
Castle Age 19:08 vs 20:18
top 40%
Imperial Age 40:22 vs 37:21
btm 29%
eAPM 15 vs 28
btm 16%
First military 25:58 vs 14:32
btm 6%
▼ Low eAPM (15) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ First military only at 25:58 (Ballista Elephant) — later than 94% of analysed players on MegaRandom
▲ Town centers almost never idle — 33s across the first 19:08
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