AoeStats
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Oasis

507296451Analyzed
2v2 RM · 13d ago on Sep 17, 2026· 36m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇰 Japanese · Sri Lanka
863
+17
🇱🇰 Vietnamese · Sri Lanka
843
+19
🇷🇺 Vikings · Russia
887
-18
🇷🇺 Maya · Russia
887
-18
Player eAPM Actions Feudal Castle Imperial Opening
43 1,568 11:28 24:27 — ⚔ Archer Rush
41 1,490 10:27 23:58 — ⚔ Archers into Skirms
37 1,353 10:31 — —
19 692 10:25 25:20 — ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
8,590 8,833 3,665 850 21,938 25,419
8,495 5,325 2,460 1,025 17,305 18,883
5,800 6,902 2,760 125 15,587 19,265
5,525 1,420 1,585 155 8,685 9,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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