AoeStats
← kkkkkkkkkkkkkkkkk

Black Forest

507291954Analyzed
2v2 RM · 13d ago on Sep 17, 2026· 37m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Franks · Netherlands
875
+17
🇳🇱 Burgundians · Netherlands
866
+19
🇷🇺 Vikings · Russia
905
-18
🇷🇺 Celts · Russia
905
-18
Player eAPM Actions Feudal Castle Imperial Opening
34 1,283 11:36 16:15 — ⛏ Fast Castle
29 1,104 11:16 16:58 37:37 ⛏ Fast Castle
20 764 10:41 25:38 — ⚔ Drush
17 646 12:21 17:24 37:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,650 8,881 3,845 1,050 24,426 31,001
8,680 7,798 3,325 1,085 20,888 23,579
5,095 6,430 1,570 35 13,130 18,170
7,680 3,025 1,535 815 13,055 18,115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.