AoeStats
← mvkris92

MegaRandom

510753098Analyzed
2v2 RM · 10h ago on Oct 2, 2026· 42m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
775
+16
🇮🇳 Mongols · India
772
+16
🇷🇺 Mongols · Russia
776
-16
🇷🇺 Huns · Russia
774
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,153 8:51 25:37 41:18 ⚔ Archer Rush
22 942 11:03 23:18 34:38 ⚔ Scout Rush
16 685 11:08 22:58 40:08 ⚔ M@A into Skirms
11 459 16:12 30:57 —

Resources

Player Food Wood Gold Stone Spent Collected
12,475 14,775 4,755 1,570 33,575 34,811
12,325 9,833 4,270 2,160 28,588 40,484
12,895 7,368 6,420 1,600 28,283 36,959
10,995 6,005 3,260 2,900 23,160 25,539
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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