AoeStats
← mvkris92

Black Forest

510735886Analyzed
2v2 RM · 15h ago on Oct 2, 2026· 92m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Cumans · India
774
+15
🇨🇳 Celts · China
748
+16
🇺🇸 Huns · United States
790
-17
🇩🇪 Bohemians · Germany
722
-14
Player eAPM Actions Feudal Castle Imperial Opening
65 5,984 16:21 22:07 39:06 ⛏ Fast Castle
44 4,049 15:14 21:38 35:47 ⛏ Fast Castle
19 1,788 13:55 24:59 37:08 ⛏ Fast Castle
15 1,432 11:57 22:28 44:33 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
79,070 94,434 36,510 5,675 215,689 233,396
53,865 98,325 31,215 4,615 188,020 191,481
60,360 36,545 23,815 2,905 123,625 178,870
36,800 45,367 30,440 3,060 115,667 121,089
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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