AoeStats
← NomadRider5217

Arena

510562038Analyzed
4v4 RM · 21h ago on Oct 1, 2026· 54m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Khmer · Morocco
1044
+9
🇨🇱 Khmer · Chile
927
+13
🇨🇳 Portuguese · China
821
+17
🇫🇷 Mongols · France
806
+25
🇸🇪 Japanese · Sweden
919
-17
🇷🇺 Italians · Russia
893
-16
🇫🇷 Saracens · France
820
-13
🇸🇪 Britons · Sweden
800
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 2,359 10:48 15:23 35:40 ⛏ Fast Castle
33 1,822 12:29 16:51 37:01 ⛏ Fast Castle
23 1,265 11:26 15:47 30:18 ⛏ Fast Castle
21 1,178 10:00 14:30 33:01 ⛏ Fast Castle
20 1,072 11:12 14:45 28:35 ⛏ Fast Castle
17 927 12:09 17:43 32:44 ⛏ Fast Castle
16 859 12:49 18:23 — ⛏ Fast Castle
14 743 10:48 20:01 36:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,730 22,905 20,765 6,800 93,200 117,125
29,140 28,610 21,755 5,500 85,005 100,377
18,170 20,085 15,335 2,950 56,540 67,117
13,850 17,250 11,310 5,040 47,450 68,318
17,060 15,190 5,165 4,310 41,725 57,186
16,320 17,190 7,425 100 41,035 45,888
11,875 7,885 5,520 850 26,130 43,973
11,365 9,495 1,670 1,650 24,180 29,154
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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