AoeStats
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Fortress

508932363Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 59m 6s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
937
+15
🇦🇹 Bulgarians · Austria
898
+17
🇹🇷 Franks · Türkiye
922
-16
🇹🇷 Khmer · Türkiye
914
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,498 8:36 12:40 30:23 ⛏ Fast Castle
28 1,682 8:44 13:31 25:02 ⛏ Fast Castle
24 1,417 7:30 11:28 25:28 ⛏ Fast Castle
18 1,072 7:29 15:13 32:56 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
39,180 32,380 16,055 4,600 92,215 110,031
24,620 18,710 14,515 2,875 60,720 84,878
23,740 19,070 12,835 4,095 59,740 65,575
15,505 22,909 12,140 1,510 52,064 69,354
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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