AoeStats
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Arena

508290239Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 85m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇸 Khmer · Serbia
984
+15
🇷🇸 Lithuanians · Serbia
966
+16
🇷🇸 Romans · Serbia
954
+17
🇹🇷 Turks · Türkiye
1048
-19
🇹🇷 Franks · Türkiye
937
-15
🇹🇷 Khmer · Türkiye
928
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 4,516 11:14 15:39 32:13 ⛏ Fast Castle
28 2,356 11:30 16:46 30:27 ⛏ Fast Castle
25 2,113 11:44 15:18 34:56 ⛏ Fast Castle
25 2,129 11:53 16:09 29:38 ⛏ Fast Castle
16 1,394 11:53 16:25 35:45 ⛏ Fast Castle
16 1,329 11:56 16:29 34:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,265 42,960 38,870 6,615 128,710 137,791
50,730 18,865 24,110 4,250 97,955 129,531
33,845 34,815 24,840 2,645 96,145 107,454
49,265 20,155 19,985 4,750 94,155 109,755
38,610 30,575 17,080 5,600 91,865 99,131
30,380 28,420 8,970 1,515 69,285 83,731
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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