AoeStats
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Fortress

508280350Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 58m 44s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Teutons · Türkiye
1035
+13
🇹🇷 Franks · Türkiye
920
+17
🇹🇷 Khmer · Türkiye
910
+18
🇬🇧 Goths · United Kingdom
973
-17
🇫🇷 Saracens · France
954
-16
🇩🇪 Bohemians · Germany
937
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,489 9:28 12:08 28:17 ⛏ Fast Castle
25 1,496 8:59 13:54 29:05 ⛏ Fast Castle
22 1,268 8:19 12:08 29:16 ⛏ Fast Castle
20 1,167 8:31 17:22 31:28 ⛏ Fast Castle
14 810 8:12 14:41 29:13 ⛏ Fast Castle
13 748 8:23 13:33 23:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,895 21,383 16,975 2,450 94,703 103,840
35,270 25,290 16,265 3,475 80,300 88,009
18,355 28,455 18,595 3,405 68,810 90,399
22,430 22,095 18,745 3,000 66,270 114,591
25,970 14,460 18,395 3,300 62,125 79,610
21,510 13,115 13,385 1,835 49,845 65,851
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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