AoeStats
← jessetheking12

Oasis

508031069Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 10m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Franks · Netherlands
992
+16
🇺🇸 Japanese · United States
959
+17
🇺🇸 Ethiopians · United States
994
-17
🇺🇸 Tupi · United States
993
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 469 — — —
38 415 — — —
27 289 9:15 — — ⚔ M@A Rush
19 211 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,900 925 170 0 2,995 2,961
1,450 740 50 0 2,240 2,496
1,150 617 50 0 1,817 2,301
1,050 650 50 0 1,750 2,393
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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