AoeStats
← Kevin Fuquen

Arabia

504604207Analyzed
3v3 RM · 26d ago on Sep 5, 2026· 51m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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927
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908
+48
🇺🇸 Dravidians · United States
899
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🇷🇺 Maya · Russia
948
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🇷🇺 Spanish · Russia
947
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🇵🇱 Shu · Poland
919
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Player eAPM Actions Feudal Castle Imperial Opening
28 1,437 10:11 22:33 43:29 ⚔ Scout Rush
24 1,234 12:29 17:03 35:06 ⛏ Fast Castle
23 1,194 10:06 22:09 37:48 ⚔ Archer Rush
17 885 11:39 16:15 38:22 ⛏ Fast Castle
15 794 11:26 23:22 42:20 ⚔ Skirmisher Rush
10 505 16:28 37:26 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,440 21,990 9,345 3,390 58,165 61,093
21,350 18,422 13,395 2,250 55,417 68,777
18,925 13,331 10,890 1,475 44,621 52,794
20,875 8,140 11,280 3,750 44,045 48,432
15,040 13,820 8,120 1,500 38,480 39,617
10,645 5,145 4,285 2,550 22,625 23,533
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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