AoeStats
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Arena

510425407Analyzed
3v3 RM · 21h ago on Oct 1, 2026· 44m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Cumans · Peru
1138
+11
🇨🇴 Romans · Colombia
1075
+13
🇨🇴 Spanish · Colombia
1030
+14
🇲🇽 Bengalis · Mexico
1037
-14
🇲🇽 Byzantines · Mexico
1028
-13
🇫🇷 Persians · France
961
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 2,337 8:50 22:44 39:11 ⚔ M@A Rush
45 2,006 10:32 15:19 31:03 ⛏ Fast Castle
40 1,802 10:15 24:36 34:38 ⛏ Fast Castle
36 1,589 10:45 15:49 37:39 ⛏ Fast Castle
23 1,051 10:10 16:34 — ⛏ Fast Castle
11 500 10:17 — —

Resources

Player Food Wood Gold Stone Spent Collected
13,925 23,415 13,615 1,700 52,655 59,864
19,185 15,945 5,410 850 41,390 44,383
12,555 9,545 6,775 2,900 31,775 38,434
10,255 9,065 5,960 875 26,155 32,003
9,505 6,755 1,875 880 19,015 21,420
2,525 2,779 90 335 5,729 5,517
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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