AoeStats
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Arena

510203075Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 23m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Cumans · Peru
1093
+10
🇨🇴 Spanish · Colombia
964
+15
🇨🇴 Romans · Colombia
956
+15
🇨🇴 Mongols · Colombia
1093
-18
🇪🇸 Armenians · Spain
1069
-17
🇨🇴 Bohemians · Colombia
682
-5
Player eAPM Actions Feudal Castle Imperial Opening
52 1,253 10:22 — —
42 996 12:39 — — ⚔ M@A into Skirms into Archers
27 645 8:48 — — ⚔ Tower Rush
27 657 10:21 14:31 — ⛏ Fast Castle
26 631 10:29 — — ⚔ M@A Rush
10 230 12:45 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,000 5,685 875 100 11,660 14,149
4,040 2,795 1,275 100 8,210 9,140
3,915 2,483 300 935 7,633 10,048
4,035 2,460 650 0 7,145 9,596
2,525 2,186 405 125 5,241 6,277
2,475 2,210 0 225 4,910 5,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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