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Black Forest

505548440Analyzed
3v3 RM · 23d ago on Sep 9, 2026· 24m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
1026
+14
🇦🇷 Armenians · Argentina
983
+15
🇺🇸 Persians · United States
905
+18
🇦🇷 Teutons · Argentina
1000
-51
🇦🇷 Britons · Argentina
956
-44
🇦🇷 Franks · Argentina
956
-44
Player eAPM Actions Feudal Castle Imperial Opening
27 663 14:28 — —
23 562 14:20 — — ⚔ M@A Rush
14 350 12:52 20:00 — ⚔ FC into Archers
14 346 12:05 18:01 — ⛏ Fast Castle
8 191 17:34 — — ⚔ Drush into Scouts
5 116 17:32 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,100 5,430 250 300 11,080 11,897
5,150 3,191 1,005 125 9,471 10,918
4,110 2,739 470 0 7,319 9,068
3,280 2,095 100 5 5,480 6,434
2,090 1,100 200 0 3,390 4,097
2,105 1,014 130 5 3,254 3,359
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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