AoeStats
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Black Forest

505444933Analyzed
2v2 RM · 24d ago on Sep 9, 2026· 50m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
776
+13
🇨🇳 Byzantines · China
699
+16
🇮🇳 Persians · India
769
-17
🇳🇱 Malians · Netherlands
652
-12
Player eAPM Actions Feudal Castle Imperial Opening
21 1,080 10:33 19:46 32:42 ⛏ Fast Castle
19 970 12:26 21:19 32:52 ⛏ Fast Castle
15 751 11:47 18:51 32:33 ⛏ Fast Castle
7 349 14:43 24:22 36:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,120 17,397 17,845 2,180 69,542 75,526
19,070 16,907 7,485 2,330 45,792 47,888
19,205 10,525 10,820 2,935 43,485 60,848
14,655 8,897 8,480 2,805 34,837 39,128
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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