AoeStats
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Black Forest

504219786Analyzed
2v2 RM · 29d ago on Sep 4, 2026· 63m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇹 Mongols · Malta
766
+12
🇧🇷 Tupi · Brazil
746
+13
🇪🇸 Persians · Spain
686
-13
🇳🇱 Burgundians · Netherlands
664
-12
Player eAPM Actions Feudal Castle Imperial Opening
19 1,201 11:54 20:43 34:20 ⛏ Fast Castle
19 1,229 14:08 23:02 38:48 ⚔ Fish Boom FC into Skirms
16 1,042 12:50 20:35 34:57 ⛏ Fast Castle
8 476 13:45 25:16 36:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,480 31,019 18,275 2,595 84,369 85,913
30,725 13,738 22,480 2,150 69,093 79,201
24,585 19,420 16,290 2,300 62,595 109,313
23,020 11,219 15,735 2,960 52,934 59,466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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