AoeStats
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Arena

505951068Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 48m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Saracens · Russia
1000
+13
🇫🇷 Chinese · France
986
+14
🇩🇪 Georgians · Germany
946
+15
🇬🇧 Cumans · United Kingdom
886
+18
🇫🇷 Japanese · France
997
-17
🇮🇳 Bohemians · India
940
-15
🇺🇸 Malians · United States
902
-14
🇩🇪 Mongols · Germany
896
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,203 11:03 15:02 — ⛏ Fast Castle
24 1,157 12:05 16:37 31:18 ⛏ Fast Castle
19 920 10:22 14:45 36:46 ⛏ Fast Castle
17 843 10:14 16:59 30:59 ⛏ Fast Castle
16 788 11:11 21:27 37:30 ⚔ M@A FC
15 703 10:59 16:56 33:30 ⛏ Fast Castle
12 566 12:53 17:57 33:32 ⛏ Fast Castle
3 142 12:26 20:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,710 25,890 7,895 3,900 57,395 71,827
23,595 11,585 9,830 3,700 48,710 62,806
16,505 9,775 15,540 2,920 44,740 49,818
21,060 11,060 9,025 2,150 43,295 49,248
13,950 15,730 10,180 2,800 42,660 57,093
17,355 6,815 7,725 1,750 33,645 38,256
10,000 9,601 4,715 1,635 25,951 29,880
3,300 2,685 250 0 6,235 8,074
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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