AoeStats
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Arena

509131574Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 80m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
554
+15
🇨🇭 Britons · Switzerland
480
+18
🇮🇱 Slavs · Israel
538
-17
🇮🇱 Britons · Israel
523
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 2,009 12:03 22:39 40:13 ⚔ FC into Archers
19 1,518 11:03 18:24 38:55 ⛏ Fast Castle
11 916 12:43 25:46 42:18 ⛏ Fast Castle
9 686 11:11 20:07 47:42 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
32,495 52,820 24,485 9,150 118,950 124,272
12,875 33,410 33,445 4,900 84,630 106,862
20,080 18,955 13,995 4,745 57,775 60,578
24,775 8,080 17,845 2,800 53,500 78,941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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