AoeStats
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Arena

508709642Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 70m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Britons · Switzerland
468
+12
🇨🇿 Turks · Czechia
433
+13
🇸🇪 Franks · Sweden
378
-13
🇸🇪 Persians · Sweden
368
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 2,758 11:27 20:04 40:29 ⛏ Fast Castle
22 1,559 9:32 20:53 38:47 ⛏ Fast Castle
21 1,469 13:49 21:31 38:04 ⛏ Fast Castle
10 685 15:35 20:09 33:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,505 16,143 19,070 2,200 70,918 85,615
26,870 13,935 22,400 3,350 66,555 68,880
27,370 10,060 23,260 2,330 63,020 75,330
11,225 24,275 20,935 4,260 60,695 65,613
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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