AoeStats
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Migration

507127968Analyzed
1v1 RM · 15d ago on Sep 16, 2026· 69m 15s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Italians · France
1277
+19
🇪🇸 Byzantines · Spain
1346
-19
Player eAPM Actions Feudal Castle Imperial Opening
24 1,634 12:29 16:50 34:13 ⛏ Fish Boom FC into Galleys
22 1,545 13:11 17:13 29:51 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
15,400 27,653 18,160 4,530 65,743 66,766
18,640 21,520 13,495 2,800 56,455 63,602
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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