AoeStats
← Phu Thuy

African Clearing

510566275Analyzed
4v4 RM · 20h ago on Oct 1, 2026· 58m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1363
+11
🇨🇳 Cumans · China
1357
+12
🇨🇳 Britons · China
1347
+12
🇭🇰 Mongols · Hong Kong SAR China
1121
+21
🇻🇳 Italians · Vietnam
1346
-18
🇻🇳 Berbers · Vietnam
1282
-15
🇻🇳 Cumans · Vietnam
1228
-13
🇻🇳 Celts · Vietnam
1162
-10
Player eAPM Actions Feudal Castle Imperial Opening
55 3,193 11:56 16:31 34:32 ⛏ FC into Fish Boom
48 2,807 13:04 17:38 41:22 ⛏ Fast Castle
45 2,612 14:55 26:36 47:33 ⚔ Scout Rush
44 2,575 12:21 22:55 40:24 ⛏ Fast Castle
43 2,492 12:19 31:17 42:25 ⛏ Fast Castle
38 2,214 14:33 21:35 43:44 ⛏ Fast Castle
33 1,958 13:40 18:17 38:46 ⛏ Fast Castle
32 1,861 14:48 20:33 37:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,135 20,562 18,760 1,700 95,157 108,952
38,890 17,419 17,170 3,770 77,249 99,508
34,565 27,045 9,405 1,600 72,615 75,532
24,145 34,245 8,310 3,130 69,830 73,003
19,815 24,135 7,100 5,060 56,110 57,881
15,490 23,359 12,805 2,900 54,554 63,478
26,730 20,961 3,285 1,605 52,581 53,011
20,540 20,231 5,450 1,730 47,951 57,059
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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