AoeStats
← Phu Thuy

African Clearing

510556490Analyzed
4v4 RM · 4h ago on Oct 1, 2026· 27m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Huns · Vietnam
1325
+10
🇻🇳 Jurchens · Vietnam
1257
+12
🇻🇳 Cumans · Vietnam
1197
+15
🇻🇳 Celts · Vietnam
1129
+16
🇨🇳 Saracens · China
1208
-15
🇹🇼 Persians · Taiwan
1189
-14
🇨🇳 Magyars · China
1166
-13
🇨🇳 Franks · China
1112
-11
Player eAPM Actions Feudal Castle Imperial Opening
61 1,686 12:15 18:26 — ⛏ Fast Castle
44 1,202 14:11 — —
33 900 14:33 19:56 — ⛏ Fast Castle
28 770 13:15 18:21 — ⚔ FC into Archers
26 719 15:22 20:04 — ⛏ Fast Castle
25 683 14:02 18:46 — ⛏ Fast Castle
23 631 17:09 — — ⛏ Fish Boom
22 597 12:39 16:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,630 4,941 300 400 14,271 15,455
7,250 5,530 250 1,050 14,080 14,985
5,615 4,875 2,260 425 13,175 14,199
5,490 4,514 250 200 10,454 10,383
3,960 3,623 725 1,500 9,808 9,615
4,625 3,369 1,160 300 9,454 9,996
4,420 2,370 925 200 7,915 9,114
2,500 3,459 50 100 6,109 7,165
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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