AoeStats
← Phu Thuy

Baltic

510384275Analyzed
4v4 RM · 14h ago on Sep 30, 2026· 44m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Poles · United Kingdom
1317
+12
🇬🇧 Berbers · United Kingdom
1285
+13
🇬🇧 Byzantines · United Kingdom
1281
+13
🇬🇧 Koreans · United Kingdom
1257
+13
🇻🇳 Wei · Vietnam
1240
-14
🇨🇳 Hindustanis · China
1223
-13
🇻🇳 Dravidians · Vietnam
1206
-12
🇦🇷 Huns · Argentina
1190
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 1,700 10:44 21:24 32:15 ⛏ Fish Boom into Fire Galleys FC
36 1,578 11:09 28:42 39:07 ◆ Galleys into Fire Galleys FC
32 1,389 10:31 22:25 32:10 ⛏ Fish Boom into Galleys FC
32 1,428 10:18 22:44 30:13 ◆ Galleys FC
25 1,093 10:32 26:32 32:04 ⛏ Fish Boom into Fire Galleys FC into Fast Imp
25 1,096 10:41 24:29 29:49 ⛏ Fish Boom into Fire Galleys FC into Fast Imp
20 887 11:53 26:40 37:09 ⛏ Fish Boom into Fire Galleys into Galleys FC
15 648 9:51 21:41 — ◆ Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
21,135 16,570 11,990 2,300 51,995 64,517
18,520 14,901 13,095 1,115 47,631 50,099
13,410 16,095 9,340 1,500 40,345 54,481
11,435 12,254 7,700 3,740 35,129 41,592
8,350 14,680 5,925 985 29,940 33,149
13,705 9,147 4,810 1,500 29,162 34,379
10,525 12,668 2,665 1,105 26,963 32,916
9,975 9,390 2,535 2,050 23,950 28,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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