AoeStats
← Rolito

Nomad

510824059Analyzed
2v2 RM · 11h ago on Oct 2, 2026· 48m 49s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Aztecs · Colombia
771
+13
🇨🇴 Sicilians · Colombia
732
+14
🇮🇳 Teutons · India
701
-14
🇺🇸 Persians · United States
698
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,246 15:31 25:59 38:35 ⚔ Scout Rush
15 745 16:43 35:56 — ⚔ Tower Rush
12 602 16:49 25:20 — ⚔ Fish Boom into Archers
12 610 22:33 28:45 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,960 7,991 5,290 2,375 29,616 30,549
11,765 9,555 2,935 2,300 26,555 29,448
10,910 4,930 8,345 2,005 26,190 29,325
8,380 6,650 1,385 950 17,365 20,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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