Arabia
508301189Analyzed1v1 RM
·
10d ago on Sep 21, 2026·
71m 34s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
AEO's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 646,562 analysed 1v1 players on Arabia.
AEO
D
Feudal Age
11:31
vs 9:49
btm 13%
Castle Age
29:32
vs 21:49
btm 3%
Imperial Age
54:37
vs 38:58
btm 1%
eAPM
18
vs 38
btm 9%
First military
14:14
vs 10:33
btm 18%
▼
Slow Feudal Age at 11:31 — slower than 87% of analysed players on Arabia
▼
Slow Castle Age at 29:32 — slower than 97% of analysed players on Arabia
▼
Slow Imperial Age at 54:37 — slower than 99% of analysed players on Arabia
▼
Low eAPM (18) — busier hands win idle time back
▼
Town centers idle 5:07 of the first 29:32 — keep villagers queued
KingGiordan
D
Feudal Age
10:15
vs 9:49
btm 37%
Castle Age
25:20
vs 21:49
btm 13%
Imperial Age
48:35
vs 38:58
btm 5%
eAPM
20
vs 38
btm 12%
First military
10:42
vs 10:33
btm 47%
▼
Slow Castle Age at 25:20 — slower than 87% of analysed players on Arabia
▼
Slow Imperial Age at 48:35 — slower than 95% of analysed players on Arabia
▼
Low eAPM (20) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 5:05 of the first 25:20 — keep villagers queued