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Fortress

508222413Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 56m 54s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
794
+15
🇮🇳 Teutons · India
767
+16
🇨🇳 Wu · China
756
+17
🇹🇷 Turks · Türkiye
752
+17
🇺🇦 Byzantines · Ukraine
805
-18
🇸🇰 Turks · Slovakia
793
-17
🇷🇺 Shu · Russia
766
-16
🇪🇸 Slavs · Spain
722
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,632 7:22 12:32 25:47 ⛏ Fast Castle
22 1,268 9:05 16:22 30:29 ⛏ Fast Castle
20 1,119 9:59 13:58 27:15 ⛏ Fast Castle
19 1,093 8:26 15:16 31:39 ⛏ Fast Castle
18 1,022 10:50 16:05 21:48 ◆ FC into Fast Imp
14 792 7:35 18:39 24:41 ◆ FC into Fast Imp
12 682 8:09 16:57 29:58 ⛏ Fast Castle
8 446 8:20 12:54 31:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,255 18,915 27,415 4,930 78,515 89,920
25,405 28,205 19,400 2,780 75,790 95,828
24,505 24,515 21,335 480 70,835 90,059
27,880 14,460 24,270 1,535 68,145 98,456
20,410 16,705 15,780 3,510 56,405 76,661
19,390 13,555 18,935 1,030 52,910 63,602
19,590 17,310 12,870 3,130 52,900 63,216
15,180 13,550 6,600 2,260 37,590 40,354
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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