AoeStats
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Arabia

509830177Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 33m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Magyars · India
990
+16
🇮🇳 Byzantines · India
968
+17
🇺🇸 Cumans · United States
1023
-29
🇨🇿 Japanese · Czechia
967
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,226 10:11 24:07 — ⚔ Archer Rush
22 731 8:47 20:45 — ⚔ Scout Rush
16 530 10:30 24:30 — ⚔ M@A Rush
13 434 11:56 28:03 —

Resources

Player Food Wood Gold Stone Spent Collected
9,510 6,155 1,200 1,155 18,020 21,689
7,790 5,950 2,025 1,500 17,265 20,572
6,860 6,046 2,665 875 16,446 17,786
6,840 4,690 1,040 100 12,670 14,471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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