AoeStats
← Horka Bulcsú

Arabia

510799063Analyzed
3v3 RM · 10h ago on Oct 2, 2026· 20m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Ethiopians · India
1281
+12
🇮🇳 Saracens · India
1125
+18
🇮🇳 Vietnamese · India
1123
+18
🇦🇷 Romans · Argentina
1244
-19
🇦🇷 Persians · Argentina
1163
-15
🇦🇷 Magyars · Argentina
1139
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 1,221 9:17 — — ⚔ M@A into Skirms
47 934 10:06 — — ⚔ Archer Rush
38 759 10:09 — — ⚔ Archer Rush
38 762 9:47 15:05 — ⛏ Fast Castle
24 487 10:25 — — ⚔ Scout Rush
19 373 10:16 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,210 3,035 1,540 0 7,785 8,793
3,405 2,630 1,650 0 7,685 8,408
3,700 2,790 230 0 6,720 8,619
2,885 2,830 50 0 5,765 6,023
3,115 2,194 50 0 5,359 7,142
2,650 1,675 250 125 4,700 5,022
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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