AoeStats
← Horka Bulcsú

Arabia

510626305Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 41m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1289
+12
🇦🇷 Poles · Argentina
1248
+14
🇦🇷 Magyars · Argentina
1135
+18
🇬🇧 Ethiopians · United Kingdom
1303
-19
🇺🇸 Hindustanis · United States
1213
-15
🇹🇷 Franks · Türkiye
1073
-10
Player eAPM Actions Feudal Castle Imperial Opening
62 2,571 9:30 21:42 41:00 ⚔ M@A into Archers
62 2,584 9:16 30:08 — ⚔ Scout Rush
47 1,941 9:22 24:51 — ⚔ Archer Rush
42 1,759 11:38 — — ⚔ Scout Rush
22 928 9:46 20:06 32:31
19 770 9:53 24:16 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,825 14,538 10,190 2,900 40,453 44,049
16,470 11,856 5,965 2,250 36,541 42,561
16,300 7,062 6,650 1,530 31,542 38,555
9,970 9,787 5,955 950 26,662 29,382
13,670 7,521 2,740 1,100 25,031 27,495
8,740 6,923 140 125 15,928 17,537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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