AoeStats
← Gangsta's Paradise

Arena

505914500Analyzed
4v4 RM · 19d ago on Sep 11, 2026· 76m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Tupi · Spain
815
+14
🇭🇰 Byzantines · Hong Kong SAR China
800
+15
🇬🇧 Malay · United Kingdom
732
+18
🇭🇰 Teutons · Hong Kong SAR China
704
+19
🇪🇸 Franks · Spain
789
-17
🇪🇸 Turks · Spain
782
-17
🇫🇷 Vietnamese · France
761
-16
🇪🇸 Lithuanians · Spain
759
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 2,025 12:13 16:06 33:34 ⛏ Fast Castle
25 1,909 10:51 21:42 41:04 ⚔ Archer Rush
25 1,870 9:41 18:28 32:00 ⛏ Fast Castle
25 1,925 13:05 17:20 36:41 ⛏ Fast Castle
20 1,515 13:14 21:12 39:38 ⛏ Fast Castle
19 1,431 12:31 18:10 29:46 ⛏ Fast Castle
17 1,257 13:15 17:47 33:42 ⛏ Fast Castle
7 539 13:32 20:17 36:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,790 34,204 19,960 7,310 117,264 131,508
57,650 15,265 30,935 4,950 108,800 121,387
46,705 28,940 23,685 2,850 102,180 113,617
34,645 37,355 19,340 4,250 95,590 143,007
34,515 24,580 27,140 1,150 87,385 89,001
33,210 26,395 18,985 6,280 84,870 138,272
14,670 22,718 10,540 3,215 51,143 52,084
13,915 6,720 7,250 2,420 30,305 31,314
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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