AoeStats
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Arabia

510576019Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 87m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mapuche · Spain
882
+16
🇧🇩 Mongols · Bangladesh
820
+19
🇪🇸 Mapuche · Spain
886
-18
🇪🇸 Aztecs · Spain
881
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 2,979 11:28 15:34 48:46 ⛏ Fast Castle
34 2,932 10:36 20:54 53:27 ⚔ Skirmisher Rush
23 2,028 10:45 14:32 32:01 ⛏ Fast Castle
19 1,633 10:42 21:15 34:19 ⚔ M@A FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
47,730 38,679 35,185 4,270 125,864 149,263
34,025 25,545 13,040 5,070 77,680 116,620
17,500 25,900 10,280 1,950 55,630 57,846
23,270 17,864 8,075 2,125 51,334 60,181
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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