AoeStats
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Arabia

510568093Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 61m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mapuche · Spain
886
+15
🇪🇸 Aztecs · Spain
881
+15
🇪🇸 Mapuche · Spain
898
-16
🇧🇩 Mongols · Bangladesh
834
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,751 11:12 23:15 43:19 ⚔ Skirmisher Rush
34 2,111 11:20 15:24 42:36 ⛏ Fast Castle
25 1,536 10:18 26:13 36:37 ⚔ Archer Rush
20 1,230 11:56 20:14 38:11 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
43,025 25,278 23,400 1,430 93,133 94,411
18,335 23,608 14,075 1,615 57,633 65,150
23,600 15,343 8,005 1,600 48,548 56,998
20,915 11,361 9,025 1,765 43,066 52,009
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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