AoeStats
← ignacio.urech

Nomad

510705565Analyzed
2v2 RM · 2d ago on Oct 2, 2026· 75m 5s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Khmer · Austria
821
+9
🇷🇺 Berbers · Russia
728
+13
🇲🇴 Malay · Macao SAR China
723
-13
🇩🇪 Georgians · Germany
594
-9
Player eAPM Actions Feudal Castle Imperial Opening
29 2,196 14:16 23:18 35:53 ⛏ Fish Boom FC
29 2,212 17:05 21:30 38:19 ⛏ Fish Boom FC
24 1,830 17:06 40:47 58:10 ⚔ Tower Rush
18 1,387 16:14 28:43 39:22 ⚔ Fish Boom into Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
31,690 32,160 19,885 3,250 86,985 108,391
23,430 28,642 11,540 1,650 65,262 74,293
24,365 19,920 10,210 5,820 60,315 83,366
13,245 12,670 8,350 2,640 36,905 46,854
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.