AoeStats
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MegaRandom

510832604Analyzed
2v2 RM · 21h ago on Oct 2, 2026· 86m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
951
+12
🇺🇸 Romans · United States
849
+16
🇲🇽 Spanish · Mexico
864
-14
🇨🇴 Vietnamese · Colombia
862
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,999 12:38 18:39 38:32 ⛏ Fast Castle
17 1,429 12:41 20:21 39:08 ⛏ Fast Castle
15 1,307 14:45 25:42 60:56 ⚔ Archers into Skirms
12 1,063 11:10 29:15 56:49 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,440 27,190 24,930 7,460 98,020 113,657
30,725 29,400 12,680 4,375 77,180 88,638
26,535 15,635 15,585 3,830 61,585 74,766
22,465 12,775 7,320 3,930 46,490 50,426
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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