AoeStats
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Nomad

508277436Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 61m 12s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
799
+14
729
+16
🇺🇸 Portuguese · United States
717
+16
🇧🇪 Vikings · Belgium
758
-16
🇧🇪 Koreans · Belgium
753
-16
🇧🇪 Wei · Belgium
710
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,983 15:21 20:21 34:49 ⛏ Fish Boom FC into Fire Galleys
20 1,242 17:44 31:36 48:28 ⚔ Fish Boom into M@A into Towers FC into Archers
19 1,164 16:23 25:47 36:50 ⛏ Fish Boom into Fire Galleys FC
14 850 14:11 28:33 41:37 ⛏ Fish Boom into Fire Galleys FC
12 759 14:17 34:40 53:24 ⛏ Fish Boom FC
10 596 17:45 28:49 47:14 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
16,830 21,010 13,220 4,755 55,815 66,918
23,560 16,467 12,250 2,765 55,042 58,016
24,990 15,290 9,700 2,225 52,205 59,257
14,145 18,010 12,632 3,365 48,152 75,070
14,990 12,505 6,240 3,025 36,760 38,619
8,725 9,730 2,715 5,155 26,325 28,295
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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