AoeStats
← WonderbraM

Socotra

506711218Analyzed
2v2 RM · 17d ago on Sep 14, 2026· 48m 56s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
803
+14
🇨🇴 Poles · Colombia
777
+15
🇧🇪 Sicilians · Belgium
774
-16
🇧🇪 Huns · Belgium
723
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,747 15:10 20:39 37:35 ⚔ Drush into Scouts FC
33 1,636 12:02 24:56 48:25 ⚔ Archer Rush
14 666 11:54 26:25 45:09 ⚔ Scout Rush
10 472 12:29 30:41 46:31 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,385 9,899 6,645 200 31,129 39,566
13,985 8,487 6,580 975 30,027 49,831
11,675 8,415 3,735 1,275 25,100 26,259
13,315 5,150 3,960 1,410 23,835 25,256
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.