AoeStats
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Arena

509192423Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 59m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
952
+18
🇵🇪 Vikings · Peru
890
+20
🇺🇸 Turks · United States
1055
-22
🇲🇽 Huns · Mexico
909
-30
Player eAPM Actions Feudal Castle Imperial Opening
54 3,237 10:23 15:23 32:19 ⛏ Fast Castle
41 2,444 10:41 14:41 32:58 ⛏ Fast Castle
21 1,271 13:09 17:08 32:37 ⛏ Fast Castle
14 839 13:47 18:37 42:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,125 23,300 15,590 4,175 80,190 85,647
38,070 23,225 12,845 2,250 76,390 84,604
31,240 14,120 16,765 3,650 65,775 82,760
26,185 10,170 12,565 2,045 50,965 55,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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