AoeStats
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Lombardia

510163084Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 61m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Teutons · Australia
974
+16
🇩🇪 Inca · Germany
946
+17
🇦🇹 Huns · Austria
996
-18
🇩🇪 Franks · Germany
939
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,608 10:47 18:07 34:33
20 1,238 11:12 18:48 37:19 ⛏ Fast Castle
18 1,093 10:16 20:00 38:04 ⚔ FC into Archers
17 1,053 10:47 17:41 40:19 ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
56,500 26,461 17,370 2,250 102,581 112,045
32,415 21,664 13,470 1,950 69,499 78,030
29,715 20,655 10,980 4,330 65,680 82,439
15,285 10,450 5,265 1,500 32,500 35,624
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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