AoeStats
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Nomad

510156199Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 42m 4s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Mongols · Hungary
1020
+14
🇸🇪 Inca · Sweden
944
+18
🇦🇹 Huns · Austria
1013
-17
🇩🇪 Franks · Germany
954
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,276 17:15 26:00 — ⚔ Fish Boom into M@A into Skirms into Scouts
29 1,200 14:27 25:40 — ⚔ Fish Boom into Champis
24 1,000 16:53 26:31 — ⚔ Scout Rush
19 783 16:21 31:52 — ⚔ Fish Boom into Drush into Archers into Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
10,265 11,720 2,525 950 25,460 32,610
11,875 5,904 3,225 1,020 22,024 23,546
9,430 8,027 3,025 375 20,857 21,831
7,155 4,300 2,215 750 14,420 14,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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