AoeStats
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Nomad

509720401Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 36m 30s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Portuguese · France
1022
+15
🇫🇷 Wei · France
1020
+15
🇦🇹 Huns · Austria
1025
-17
🇩🇪 Franks · Germany
957
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 832 14:01 21:29 — ⛏ Fish Boom FC
21 767 14:28 21:07 — ⛏ Fast Castle
14 510 14:21 27:27 — ⚔ Fish Boom into Scouts into Archers into Skirms
14 500 16:18 20:52 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,420 10,190 3,400 850 24,860 28,654
12,265 7,627 3,350 1,500 24,742 25,754
6,905 9,850 1,890 2,050 20,695 24,470
5,620 3,900 1,520 200 11,240 12,907
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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