AoeStats
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Arena

508525569Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 48m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Random · United States
1691
+16
🇩🇪 Teutons · Germany
1655
+18
🇨🇦 Random · Canada
1628
+19
🇺🇸 Britons · United States
1584
+20
🇮🇹 Random · Italy
1724
-19
🇮🇹 Random · Italy
1706
-19
🇮🇹 Britons · Italy
1695
-19
🇮🇹 Random · Italy
1628
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 2,894 10:03 13:45 26:42 ⛏ Fast Castle
58 2,817 9:56 14:54 31:32 ⛏ Fast Castle
46 2,263 11:35 15:22 28:30 ⚔ FC into Scouts
46 2,268 10:35 14:53 26:56 ⛏ Fast Castle
45 2,188 10:19 14:02 27:10 ⛏ Fast Castle
44 2,144 8:33 21:15 31:55 ⚔ Towers FC
42 2,071 10:12 14:13 27:56 ⛏ Fast Castle
39 1,908 9:56 13:59 30:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,930 18,495 14,920 1,600 76,945 83,219
24,060 31,620 15,595 2,445 73,720 78,508
27,135 31,438 13,200 950 72,723 80,769
36,520 15,745 14,520 5,345 72,130 82,651
16,775 27,069 17,565 4,920 66,329 82,129
16,025 24,820 18,565 3,545 62,955 66,020
15,650 14,247 5,025 1,945 36,867 39,534
14,570 10,477 4,005 3,595 32,647 41,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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