AoeStats
← Malelf

Arabia

507969678Analyzed
1v1 RM · 11d ago on Sep 20, 2026· 27m 58s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1622
+18
🇮🇹 Mongols · Italy
1667
-18

Win probability

Malelf's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 647,218 analysed 1v1 players on Arabia.
[韓粉戰隊] 台北庶民 S
Feudal Age 8:42 vs 9:49
top 6%
Castle Age 19:08 vs 21:49
top 14%
Imperial Age — vs 38:58
btm 0%
eAPM 40 vs 39
top 47%
First military 8:57 vs 10:33
top 19%
▲ Fast Feudal Age at 8:42 — faster than 94% of analysed players on Arabia
▲ Fast Castle Age at 19:08 — faster than 86% of analysed players on Arabia
▲ Early military at 8:57 (Spearman) — earlier than 81% of analysed players on Arabia
▲ Town centers almost never idle — 1s across the first 19:08
Malelf S
Feudal Age 7:59 vs 9:49
top 0%
Castle Age 21:08 vs 21:49
top 39%
Imperial Age — vs 38:58
btm 0%
eAPM 54 vs 39
top 22%
First military 9:01 vs 10:33
top 20%
▲ Fast Feudal Age at 7:59 — faster than 100% of analysed players on Arabia
▲ High eAPM (54) — top quarter of analysed players
▼ Loom never researched — one lost villager costs more
▲ Early military at 9:01 (Scout Cavalry) — earlier than 80% of analysed players on Arabia
▲ Town centers almost never idle — 0s across the first 21:08
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