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Lombardia

509740710Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 49m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇺 Vikings · Vanuatu
630
+13
🇺🇸 Italians · United States
622
+22
🇧🇷 Huns · Brazil
560
-13
🇦🇷 Inca · Argentina
555
-13
Player eAPM Actions Feudal Castle Imperial Opening
17 817 15:29 24:27 42:17 ⚔ Champi Rush
13 621 14:08 22:12 47:29 ⛏ Fast Castle
11 553 11:16 21:40 31:52 ⛏ Fast Castle
7 357 11:07 21:15 32:01 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,730 15,140 9,865 2,575 42,310 56,382
18,960 9,550 7,815 2,085 38,410 49,108
13,625 7,570 3,855 1,475 26,525 35,102
9,420 6,610 4,810 850 21,690 27,055
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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