AoeStats
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Arabia

507795142Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 57m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Gurjaras · Spain
875
+17
🇬🇧 Italians · United Kingdom
853
+18
🇩🇪 Khmer · Germany
909
-18
🇬🇧 Franks · United Kingdom
893
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 1,549 10:41 17:17 33:21 ⛏ Fast Castle
17 992 11:59 22:09 33:37 ⚔ Scout Rush
15 873 12:02 17:09 37:02 ⛏ Fast Castle
13 751 10:47 14:14 33:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,430 19,769 13,415 2,800 62,414 69,578
13,675 17,687 10,565 3,100 45,027 47,201
17,320 10,355 13,305 2,700 43,680 51,110
11,475 8,855 9,150 850 30,330 32,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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