AoeStats
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Arabia

507779806Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 55m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
874
+18
🇬🇧 Franks · United Kingdom
858
+18
🇪🇸 Goths · Spain
920
-18
🇪🇸 Poles · Spain
920
-18
Player eAPM Actions Feudal Castle Imperial Opening
29 1,605 10:05 19:09 32:00 ⛏ Fast Castle
26 1,450 11:10 18:46 29:03 ⛏ Fast Castle
19 1,055 11:01 14:37 33:25 ⛏ Fast Castle
16 868 10:16 22:27 34:47

Resources

Player Food Wood Gold Stone Spent Collected
35,690 18,562 12,125 1,400 67,777 69,110
20,810 22,032 11,180 3,300 57,322 60,414
20,000 12,539 5,320 2,900 40,759 44,945
12,025 9,779 11,230 1,400 34,434 40,199
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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