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Oasis

510042588Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 40m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
1125
+15
🇨🇳 Poles · China
1124
+15
🇰🇷 Persians · South Korea
1120
+15
🇨🇳 Mongols · China
1113
+15
🇵🇪 Ethiopians · Peru
1112
-16
🇹🇷 Byzantines · Türkiye
1094
-15
🇹🇭 Goths · Thailand
1090
-15
🇹🇭 Spanish · Thailand
1083
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,407 12:08 16:36 37:07 ⛏ Fast Castle
35 1,425 10:49 14:50 31:36 ⛏ Fast Castle
29 1,157 8:15 21:25 39:15 ⚔ Archer Rush
28 1,135 11:55 15:56 30:02 ⛏ Fast Castle
24 966 11:26 22:47 36:13 ⚔ FC into Scouts
23 920 11:46 17:31 28:42 ⛏ Fast Castle
20 797 11:22 18:47 35:42 ⛏ Fast Castle
16 665 10:03 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,780 18,440 8,220 2,550 54,990 60,215
17,050 17,905 13,570 3,550 52,075 59,971
21,870 18,900 6,390 1,050 48,210 53,361
18,970 11,516 11,670 3,245 45,401 49,777
14,925 11,672 4,385 1,895 32,877 35,140
12,850 9,338 4,770 1,700 28,658 33,701
10,625 9,277 5,185 225 25,312 29,967
2,435 1,907 100 0 4,442 4,801
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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