AoeStats
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Black Forest

510131918Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 103m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Japanese · Romania
746
+16
🇷🇴 Bulgarians · Romania
745
+16
🇪🇸 Bohemians · Spain
805
-19
🇳🇱 Vietnamese · Netherlands
680
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 4,687 10:07 20:52 31:52
40 4,172 12:09 24:26 38:38 ⚔ Archer Rush
36 3,771 11:51 18:10 35:18 ⛏ Fast Castle
21 2,185 12:31 18:04 34:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
96,445 48,466 43,590 4,625 193,126 225,416
62,315 81,582 27,470 4,105 175,472 221,130
39,725 53,038 35,885 6,685 135,333 167,499
21,995 45,923 41,955 3,780 113,653 117,218
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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