AoeStats
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Black Forest

510631817Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 61m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Hindustanis · Mexico
977
+15
🇫🇷 Celts · France
940
+16
🇺🇸 Goths · United States
932
+17
🇹🇷 Huns · Türkiye
905
+18
🇧🇷 Chinese · Brazil
1000
-58
🇨🇱 Persians · Chile
975
-18
🇹🇼 Turks · Taiwan
929
-16
🇱🇺 Burgundians · Luxembourg
875
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,987 11:57 26:14 31:33 ⛏ Fish Boom FC into Fast Imp
29 1,782 16:34 21:13 28:12 ⛏ Fast Castle
29 1,799 17:31 24:45 37:17 ⛏ Fast Castle
24 1,466 12:49 17:53 33:09 ⛏ Fast Castle
21 1,270 13:00 18:34 31:48 ⛏ Fast Castle
18 1,085 12:43 17:10 32:23 ⛏ Fast Castle
14 892 11:00 16:14 37:04 ⛏ Fast Castle
9 548 14:34 22:19 34:18 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
43,955 35,635 19,585 1,050 100,225 115,960
36,865 25,980 20,655 4,950 88,450 104,861
50,365 15,230 17,595 3,740 86,930 95,497
39,690 16,495 27,205 3,080 86,470 107,561
31,040 23,525 13,390 2,150 70,105 72,884
26,230 10,497 19,720 2,310 58,757 62,126
24,035 10,070 10,240 1,700 46,045 55,891
11,875 10,499 6,975 1,105 30,454 39,657
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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