AoeStats
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Fortress

509110601Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 75m 54s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1264
+12
🇨🇳 Lithuanians · China
1158
+16
🇷🇴 Turks · Romania
1115
+17
🇹🇼 Byzantines · Taiwan
1108
+18
🇪🇸 Celts · Spain
1182
-17
🇬🇧 Hindustanis · United Kingdom
1168
-16
🇩🇪 Vietnamese · Germany
1153
-16
🇨🇳 Vikings · China
1124
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 3,116 7:16 11:49 31:09 ⛏ Fast Castle
33 2,504 6:52 10:51 26:10 ⛏ Fast Castle
30 2,285 7:55 12:02 26:48 ⛏ Fast Castle
28 2,144 6:35 11:01 30:21 ⛏ Fast Castle
24 1,801 6:52 12:03 28:55 ⛏ Fast Castle
18 1,400 7:04 12:22 23:38 ⛏ Fast Castle
18 1,355 8:37 13:18 32:27 ⛏ Fast Castle
13 955 7:29 11:43 30:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
85,940 34,105 37,235 4,805 162,085 168,766
61,420 37,185 57,240 1,535 157,380 166,817
64,870 36,440 34,170 1,395 136,875 138,463
17,325 39,430 24,430 5,165 86,350 97,307
35,860 28,785 8,890 3,435 76,970 77,287
25,675 32,960 16,710 1,530 76,875 108,151
33,745 9,645 10,565 3,045 57,000 65,034
25,390 10,785 12,890 100 49,165 50,970
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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